Anarch

Medium Humanoid (Any Race), Chaotic Neutral

STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Aggressive.

As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.

Siege Monster.

The anarch deals double damage to objects and structures.

Actions

Spiked Club.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.

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Anarch

Source: Guildmasters' Guide to Ravnica, p. 239 - Licenses and attribution