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Anarch
- STR
- 14 (+2)
- DEX
- 13 (+1)
- CON
- 12 (+1)
- INT
- 9 (-1)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
Aggressive.
As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Siege Monster.
The anarch deals double damage to objects and structures.
Actions
Spiked Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.
Find this creature in the encounter builder

Source: Guildmasters' Guide to Ravnica, p. 239 - Licenses and attribution