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Android
- STR
- 18 (+4)
- DEX
- 18 (+4)
- CON
- 15 (+2)
- INT
- 12 (+1)
- WIS
- 13 (+1)
- CHA
- 10 (+0)
When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.
When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.
The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:
2/day each: Cure Wounds (as a 3rd-level spell; medic only), Identify, Tongues (diplomat only)
Actions
The android makes two Force Strike attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.
Reactions
The android adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.
Find this creature in the encounter builder

Source: Quests from the Infinite Staircase, p. 194 - Licenses and attribution