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Aradrine the Owl
Small or Medium Humanoid (Goliath, Sorcerer), Lawful Neutral
- STR
- 13 (+1)
- DEX
- 16 (+3)
- CON
- 16 (+3)
- INT
- 15 (+2)
- WIS
- 17 (+3)
- CHA
- 20 (+5)
If a creature tries to read Aradrine's thoughts or deals psychic damage to the silvertongue, that creature must succeed on a DC 16 Intelligence saving throw or be stunned until the start of its next turn.
Aradrine has advantage on saving throws against spells and other magical effects.
Aradrine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
1/day: dimension door
2/day each: charm person, mage armor, sending
Actions
Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 27 (4d10 + 5) psychic damage.
Bonus Actions
Aradrine magically summons an earth elemental, which appears in an unoccupied space the silvertongue can see within 60 feet of itself. The earth elemental takes its turn immediately after the silvertongue on the same initiative count and obeys the silvertongue's commands. The earth elemental disappears after 1 minute or when it or the silvertongue dies.
Find this creature in the encounter builder

Source: Critical Role: Call of the Netherdeep, p. 82 - Licenses and attribution