Archmage

Small or Medium Humanoid (Wizard), Neutral

STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Magic Resistance.

The archmage has Advantage on saving throws against spells and other magical effects.

Spellcasting.

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation

2/day each: Fly, Lightning Bolt (level 7 version)

1/day each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Misty Step (3/Day).

The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

3/day: Misty Step

Protective Magic (3/Day).

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield

Actions

Multiattack.

The archmage makes four Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

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Archmage

Source: Monster Manual (2025), p. 199 - Licenses and attribution