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Archmage
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 20 (+5)
- WIS
- 15 (+2)
- CHA
- 16 (+3)
The archmage has Advantage on saving throws against spells and other magical effects.
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/day each: Fly, Lightning Bolt (level 7 version)
1/day each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
3/day: Misty Step
The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Counterspell, Shield
Actions
The archmage makes four Arcane Burst attacks.
Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 199 - Licenses and attribution