Archpriest

Small or Medium Humanoid (Cleric), Neutral

STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
14 (+2)
WIS
21 (+5)
CHA
14 (+2)
Spellcasting.

The archpriest casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17):

At will: Light, Thaumaturgy

1/day each: Flame Strike (level 6 version), Greater Restoration, Raise Dead, Zone of Truth

Divine Aid (3/Day).

The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

3/day: Bless, Dispel Magic, Healing Word, Lesser Restoration

Actions

Multiattack.

The archpriest makes three Radiant Burst attacks.

Radiant Burst.

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 60 ft. Hit: 27 (4d10 + 5) Radiant damage.

Holy Word (Recharge 4-6).

Wisdom Saving Throw: DC 17, each enemy in a 20-foot Emanation originating from the archpriest. Failure: 21 (6d6) Radiant damage, and the target has the Stunned condition until the end of the archpriest's next turn. Success: Half damage only.

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Archpriest

Source: Monster Manual (2025), p. 248 - Licenses and attribution