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Art Elemental Mascot
- STR
- 6 (-2)
- DEX
- 13 (+1)
- CON
- 12 (+1)
- INT
- 8 (-1)
- WIS
- 11 (+0)
- CHA
- 15 (+2)
When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Actions
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1) cold damage.
The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. The charmed target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Find this creature in the encounter builder

Source: Strixhaven: A Curriculum of Chaos, p. 185 - Licenses and attribution