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Aspirant of the Comet
- STR
- 13 (+1)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 11 (+0)
- WIS
- 10 (+0)
- CHA
- 13 (+1)
When the aspirant is reduced to 0 hit points, its body and everything it is wearing or carrying, except for magic items, are sucked into a void and destroyed. Creatures in a 15-foot-radius sphere centered on the aspirant must make a DC 11 Strength saving throw. On a failed save, a creature takes 10 (3d6) necrotic damage and is pulled 10 feet straight toward the aspirant's space. On a successful save, a creature takes half as much damage only.
The aspirant has advantage on saving throws against the charmed and frightened conditions.
Actions
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Find this creature in the encounter builder

Source: The Book of Many Things, p. 91 - Licenses and attribution