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Assassin
- STR
- 11 (+0)
- DEX
- 18 (+4)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.
Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Bonus Actions
The assassin takes the Dash, Disengage, or Hide action.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 22 - Licenses and attribution