Astral Elf Commander

Medium Humanoid, Any Alignment

STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Fey Ancestry.

The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature.

The elf doesn't require sleep.

Spellcasting.

The elf casts the following spell, using Wisdom as the spellcasting ability:

2/day: teleport

Actions

Multiattack.

The elf makes two Longsword or Longbow attacks.

Longsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 14 (4d6) radiant damage.

Longbow.

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) radiant damage.

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Astral Elf Commander

Source: Boo's Astral Menagerie, p. 12 - Licenses and attribution