Astral Elf Honor Guard

Medium Humanoid, Any Alignment

STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
16 (+3)
CHA
16 (+3)
Fey Ancestry.

The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature.

The elf doesn't require sleep.

Actions

Multiattack.

The elf makes two Longsword or Radiant Ray attacks.

Longsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage.

Radiant Ray.

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) radiant damage.

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Astral Elf Honor Guard

Source: Boo's Astral Menagerie, p. 12 - Licenses and attribution