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Astral Elf Warrior
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 10 (+0)
- INT
- 16 (+3)
- WIS
- 16 (+3)
- CHA
- 15 (+2)
Fey Ancestry.
The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
Unusual Nature.
The elf doesn't require sleep.
Actions
Multiattack.
The elf makes two Longsword or Longbow attacks.
Longsword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 10 (3d6) radiant damage.
Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) radiant damage.
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Source: Boo's Astral Menagerie, p. 13 - Licenses and attribution