Aurumach Rilmani

Large Celestial, Neutral

STR
20 (+5)
DEX
21 (+5)
CON
18 (+4)
INT
21 (+5)
WIS
18 (+4)
CHA
16 (+3)
Spellcasting.

The aurumach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 19):

At will: detect magic, detect thoughts

1/day each: fly, geas (as an action), slow, suggestion

Actions

Multiattack.

The aurumach makes three Manifested Blade or Gleaming Ray attacks.

Manifested Blade.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) force damage.

Gleaming Ray.

Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 24 (3d12 + 5) force damage.

Bonus Actions

Aura of Blades.

The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn within 10 feet of the aurumach must make a DC 19 Dexterity saving throw, taking 16 (3d10) force damage on a failed save, or half as much damage on a successful one. The aura disappears after 1 minute, when the aurumach has the incapacitated condition or dies, or when the aurumach uses a bonus action to end it.

Invoke Weakness (Recharge 5-6).

The aurumach attempts to use its magic to weaken the defenses of a creature it can see within 120 feet of itself. The target must succeed on a DC 19 Wisdom saving throw or become cursed until the end of the aurumach's next turn. The next time the aurumach hits the cursed target with a Manifested Blade or Gleaming Ray attack, the target takes an extra 27 (6d8) force damage.

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Aurumach Rilmani

Source: Morte's Planar Parade, p. 43 - Licenses and attribution