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Avarice
- STR
- 8 (-1)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 17 (+3)
- WIS
- 10 (+0)
- CHA
- 9 (-1)
When Avarice dies, her corpse freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.
Avarice wields a staff of frost with 10 charges (see "Actions" below).
Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt (see "Actions" below), mage hand, message, minor illusion, prestidigitation
Level 1 (4 slots): detect magic, mage armor, magic missile
Level 2 (3 slots): flaming sphere, knock, scorching ray
Level 3 (3 slots): counterspell, fireball, fly
Level 4 (3 slots): banishment, fire shield
Level 5 (2 slots): Bigby's hand, Rary's telepathic bond
Actions
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.
While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff turns to water and is destroyed.
Reactions
When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10) cold damage at the start of each of its turns. At the end of each of its turns, the creature can make a DC 14 Charisma saving throw, escaping the prison on a success and reappearing in the space it left or in the nearest unoccupied space if that space is occupied. A creature that dies in the prison is trapped there indefinitely.
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Source: Icewind Dale: Rime of the Frostmaiden, p. 269 - Licenses and attribution