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Awakened White Moose
- STR
- 19 (+4)
- DEX
- 11 (+0)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
The moose makes two attacks: one with its antlers and one with its hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
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Source: Icewind Dale: Rime of the Frostmaiden, p. 82 - Licenses and attribution