Azal

Medium Humanoid (Gith), Lawful Neutral

STR
13 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
16 (+3)
WIS
17 (+3)
CHA
12 (+1)
Psychic Defense.

While Azal is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Innate Spellcasting (Psionics).

Azal's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: feather fall, jump, see invisibility, shield

1/day each: phantasmal killer, plane shift

Actions

Multiattack.

Azal makes two unarmed strikes.

Unarmed Strike.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack.

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Azal

Source: Waterdeep: Dungeon of the Mad Mage, p. 202 - Licenses and attribution