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Azer
- STR
- 17 (+3)
- DEX
- 12 (+1)
- CON
- 15 (+2)
- INT
- 12 (+1)
- WIS
- 13 (+1)
- CHA
- 10 (+0)
Heated Body.
A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons.
When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination.
The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Warhammer.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 22 - Licenses and attribution