Bandit Captain

Small or Medium Humanoid, Neutral

STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)

Actions

Multiattack.

The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar.

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol.

Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry.

Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

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Bandit Captain

Source: Monster Manual (2025), p. 27 - Licenses and attribution