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Banshee
- STR
- 1 (-5)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 12 (+1)
- WIS
- 11 (+0)
- CHA
- 17 (+3)
The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.
The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
The banshee makes two Corrupting Touch attacks and uses Horrify.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Necrotic damage.
Wisdom Saving Throw: DC 13, one creature the banshee can see within 60 feet that can see the banshee. Failure: The target has the Frightened condition until the start of the banshee's next turn. Success: The target is immune to this banshee's Horrify for 24 hours.
The banshee releases a mournful wail if it isn't in sunlight. Constitution Saving Throw: DC 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 (3d6) Psychic damage.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 29 - Licenses and attribution