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Bard
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 14 (+2)
The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: dancing lights, mage hand, prestidigitation
1/day each: charm person, invisibility, sleep
Actions
The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Each creature in a 15-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed.
Bonus Actions
The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 59 - Licenses and attribution