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Blackguard
- STR
- 18 (+4)
- DEX
- 11 (+0)
- CON
- 18 (+4)
- INT
- 11 (+0)
- WIS
- 14 (+2)
- CHA
- 15 (+2)
The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
2/day each: command, dispel magic, find steed
Actions
The blackguard makes three attacks, using Glaive, Shortbow, or both.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened of the blackguard for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
Bonus Actions
Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:
The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
The target is pushed up to 10 feet away and knocked prone.
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Source: Mordenkainen Presents: Monsters of the Multiverse, p. 63 - Licenses and attribution