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Blue Abishai
- STR
- 15 (+2)
- DEX
- 14 (+2)
- CON
- 17 (+3)
- INT
- 22 (+6)
- WIS
- 23 (+6)
- CHA
- 18 (+4)
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: disguise self, mage hand, minor illusion
2/day each: charm person, dispel magic, greater invisibility, wall of force
Actions
The abishai makes three Bite or Lightning Strike attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.
Bonus Actions
The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.
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Source: Mordenkainen Presents: Monsters of the Multiverse, p. 39 - Licenses and attribution