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Bone Devil
- STR
- 18 (+4)
- DEX
- 16 (+3)
- CON
- 18 (+4)
- INT
- 13 (+1)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
Magical darkness doesn't impede the devil's darkvision.
The devil has advantage on saving throws against spells and other magical effects.
Actions
The devil makes three attacks: two with its claws and one with its sting.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 71 - Licenses and attribution