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Bore Worm
- STR
- 28 (+9)
- DEX
- 7 (-2)
- CON
- 22 (+6)
- INT
- 1 (-5)
- WIS
- 8 (-1)
- CHA
- 4 (-3)
The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
The worm regains 10 hit points at the start of each of its turns if it has at least 1 hit point.
Actions
The worm makes two attacks: one with its grinding jaws and one with its stinger.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.
Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Find this creature in the encounter builder

Source: Waterdeep: Dungeon of the Mad Mage, p. 171 - Licenses and attribution