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Borivik Windheim
- STR
- 11 (+0)
- DEX
- 20 (+5)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 16 (+3)
- CHA
- 11 (+0)
Borivik has a half-dozen bolts of undead slaying. If he strikes an Undead creature with one of these magic bolts, it must make a DC 17 Constitution saving throw, taking an extra 33 (6d10) piercing damage on a failed save, or half as much extra damage on a successful one.
Borivik casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: ensnaring strike, speak with animals
2/day each: cordon of arrows, daylight, lesser restoration, nondetection
Actions
Borivik makes two Shortsword attacks or two Heavy Crossbow attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Ranged Weapon Attack: +9 to hit, ranged 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Bonus Actions
Borivik adds 1d10 to his next attack or damage roll with his Heavy Crossbow attack.
Borivik can take the Disengage or Hide action.
Reactions
When Borivik takes acid, cold, fire, lightning, or thunder damage, he gains immunity to that damage type until the start of his next turn. Also, the first time he hits with a Shortsword attack on his next turn, the target takes an extra 10 (3d6) of the triggering damage type.
Find this creature in the encounter builder

Source: Minsc and Boo's Journal of Villainy, p. 56 - Licenses and attribution