Boulderfoot Giant

Huge Giant, Neutral

STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Stone Camouflage.

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.

The giant makes two greatclub attacks.

Greatclub.

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock.

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching.

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Find this creature in the encounter builder

Boulderfoot Giant

Source: Plane Shift: Zendikar, p. 30 - Licenses and attribution