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Brahma Lutier
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 12 (+1)
- INT
- 11 (+0)
- WIS
- 13 (+1)
- CHA
- 16 (+3)
Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.
Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.
Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:
Cantrips (at will): mage hand, message, vicious mockery
Level 1 (4 slots): charm person, heroism, illusory script, sleep, unseen servant
Level 2 (3 slots): cloud of daggers, invisibility
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.
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Source: Acquisitions Incorporated, p. 205 - Licenses and attribution