Brain in a Jar

Small Undead, Lawful Evil

STR
1 (-5)
DEX
3 (-4)
CON
15 (+2)
INT
19 (+4)
WIS
10 (+0)
CHA
15 (+2)
Detect Intelligence.

The brain magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.

Magic Resistance.

The brain has Advantage on saving throws against spells and other magical effects.

Spellcasting.

The brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: Charm Person, Detect Thoughts, Mage Hand

1/day each: Compulsion, Hold Person (level 3 version)

Actions

Multiattack.

The brain makes two Disrupting Burst attacks.

Disrupting Burst.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 11 (2d6 + 4) Psychic damage. The target can't take Reactions until the end of its next turn, and it has Disadvantage on saving throws to maintain Concentration until the end of its next turn.

Mind Blast (Recharge 5-6).

Intelligence Saving Throw: DC 14, each creature in a 60-foot Cone. Failure: 14 (4d6) Psychic damage, and the target has the Incapacitated condition until the end of the brain's next turn. Success: Half damage only.

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Brain in a Jar

Source: Ravenloft: The Horrors Within, p. 239 - Licenses and attribution