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Cackler
- STR
- 9 (-1)
- DEX
- 16 (+3)
- CON
- 11 (+0)
- INT
- 11 (+0)
- WIS
- 7 (-2)
- CHA
- 12 (+1)
When the cackler dies, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic damage.
The cackler can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.
The cackler's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The cackler can innately cast the following spells, requiring no material components:
At will: fire bolt
1/day: Tasha's hideous laughter
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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Source: Guildmasters' Guide to Ravnica, p. 195 - Licenses and attribution