Centaur Warden

Large Fey, Neutral Good

STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
18 (+4)
CHA
11 (+0)
Spellcasting.

The centaur casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: Druidcraft, Speak with Animals

Actions

Multiattack.

The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.

Forest Staff.

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.

Sun Ray.

Ranged Attack Roll: +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur's next turn.

Bonus Actions

Entangling Trail (Recharge 5-6).

The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. Strength Saving Throw: DC 15. Failure: 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.

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Centaur Warden

Source: Monster Manual (2025), p. 67 - Licenses and attribution