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Ceratops
- STR
- 24 (+7)
- DEX
- 8 (-1)
- CON
- 21 (+5)
- INT
- 4 (-3)
- WIS
- 10 (+0)
- CHA
- 7 (-2)
The ceratops has advantage on saving throws against spells and other magical effects.
Actions
The ceratops makes one Gore attack and one Stomp attack.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) piercing damage. If the ceratops moved at least 20 feet in a straight line toward the target immediately before the hit, the target takes an extra 11 (2d10) piercing damage; if the target is a creature, it also must succeed on a DC 19 Strength saving throw or be pushed up to 20 feet from the ceratops and have the prone condition.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
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Source: Bigby Presents: Glory of the Giants, p. 129 - Licenses and attribution