Champion of Gorm

Medium Humanoid, Lawful Good

STR
17 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
16 (+3)
Brave.

The champion has advantage on saving throws against the frightened condition.

Actions

Multiattack.

The champion makes two Lightning Mace attacks or three Handaxe attacks.

Lightning Mace.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) lightning damage.

Handaxe.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bonus Actions

Aura of Resilience (1/Day).

The champion exudes an aura of ghostly lightning that fills a 10-foot-radius sphere centered on itself. While this aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.

Find this creature in the encounter builder

Champion of Gorm

Source: Quests from the Infinite Staircase, p. 203 - Licenses and attribution