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Chaos Quadrapod
- STR
- 18 (+4)
- DEX
- 13 (+1)
- CON
- 15 (+2)
- INT
- 6 (-2)
- WIS
- 10 (+0)
- CHA
- 4 (-3)
The chaos quadrapod has advantage on saving throws against spells and other magical effects.
Actions
The chaos quadrapod makes up to two tentacle attacks.
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The chaos quadrapod can grapple no more than two targets at a time.
The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.
Find this creature in the encounter builder

Source: Acquisitions Incorporated, p. 209 - Licenses and attribution