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Chishinix' Head
- STR
- 1 (-5)
- DEX
- 18 (+4)
- CON
- 14 (+2)
- INT
- 5 (-3)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
The head has advantage on saving throws against spells and other magical effects.
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d10) psychic damage.
Bonus Actions
The head targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the gemmule enters the target's space and attaches to the target. While the gemmule is attached, the target takes 7 (3d4) piercing damage at the start of each of its turns, and the gemmule can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the gemmule by succeeding on a DC 15 Strength check.
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Source: Phandelver and Below: The Shattered Obelisk, p. 194 - Licenses and attribution