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Clay Gladiator
- STR
- 18 (+4)
- DEX
- 15 (+2)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 15 (+2)
The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The gladiator can't be disarmed, and cannot make ranged attacks.
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
The gladiator makes three melee attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Find this creature in the encounter builder

Source: Tomb of Annihilation, p. 100 - Licenses and attribution