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Clockwork Stone Defender
- STR
- 19 (+4)
- DEX
- 10 (+0)
- CON
- 17 (+3)
- INT
- 3 (-4)
- WIS
- 10 (+0)
- CHA
- 1 (-5)
Magic Resistance.
The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature.
The clockwork doesn't require air, food, drink, or sleep.
Actions
Slam.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack.
In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 80 - Licenses and attribution