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Clonk
- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 10 (+0)
- INT
- 11 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Ambusher.
In the first round of a combat, Clonk has advantage on attack rolls against any creature it surprised.
Mimicry.
Clonk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Hellfire Warhammer.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage, or 5 (1d10 + 1) bludgeoning damage if used with two hands to make a melee attack.
Find this creature in the encounter builder

Source: Baldur's Gate: Descent Into Avernus, p. 83 - Licenses and attribution