Conjurer

Medium Humanoid (Any Race), Any Alignment

STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher).

As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

Spellcasting.

The conjurer is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The conjurer has the following wizard spells prepared:

Cantrips (at will): acid splash, mage hand, poison spray, prestidigitation

Level 1 (4 slots): mage armor, magic missile, unseen servant*

Level 2 (3 slots): cloud of daggers*, misty step*, web*

Level 3 (3 slots): fireball, stinking cloud*

Level 4 (3 slots): Evard's black tentacles*, stoneskin

Level 5 (2 slots): cloudkill*, conjure elemental*

*Conjuration spell of 1st level or higher

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Find this creature in the encounter builder

Conjurer

Source: Volo's Guide to Monsters, p. 212 - Licenses and attribution