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Conjurer
- STR
- 9 (-1)
- DEX
- 14 (+2)
- CON
- 11 (+0)
- INT
- 17 (+3)
- WIS
- 12 (+1)
- CHA
- 11 (+0)
As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
The conjurer is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The conjurer has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, poison spray, prestidigitation
Level 1 (4 slots): mage armor, magic missile, unseen servant*
Level 2 (3 slots): cloud of daggers*, misty step*, web*
Level 3 (3 slots): fireball, stinking cloud*
Level 4 (3 slots): Evard's black tentacles*, stoneskin
Level 5 (2 slots): cloudkill*, conjure elemental*
*Conjuration spell of 1st level or higher
Actions
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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Source: Volo's Guide to Monsters, p. 212 - Licenses and attribution