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Core Spawn Crawler
- STR
- 7 (-2)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 9 (-1)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Find this creature in the encounter builder

Source: Explorer's Guide to Wildemount, p. 286 - Licenses and attribution