Core Spawn Crawler

Small Aberration, Chaotic Evil

STR
7 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
12 (+1)
CHA
6 (-2)
Pack Tactics.

The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.

Claws.

Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Tail.

Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Find this creature in the encounter builder

Core Spawn Crawler

Source: Explorer's Guide to Wildemount, p. 286 - Licenses and attribution