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Corrupted Giant Shark
- STR
- 23 (+6)
- DEX
- 11 (+0)
- CON
- 21 (+5)
- INT
- 1 (-5)
- WIS
- 10 (+0)
- CHA
- 5 (-3)
Any creature that starts its turn within 15 feet of the shark must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.
The shark regains 10 hit points at the start of its turn. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate.
The shark can breathe only underwater.
Actions
Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and if the target is a creature, it must succeed on a DC 17 Charisma saving throw or gain 1 level of exhaustion.
Find this creature in the encounter builder

Source: Critical Role: Call of the Netherdeep, p. 196 - Licenses and attribution