Cosmotronic Blastseeker

Medium Humanoid (Any Race), Chaotic Neutral

STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
9 (-1)
CHA
12 (+1)
Empowered Spell (3/Day).

When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.

Tides of Chaos (1/Day).

The blastseeker makes one attack roll, ability check, or saving throw with advantage.

Innate Spellcasting.

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

2/day: fireball

3/day each: scorching ray, shield, thunderwave

Actions

Warhammer.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.

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Cosmotronic Blastseeker

Source: Guildmasters' Guide to Ravnica, p. 242 - Licenses and attribution