Cultist Fanatic

Cultist Fanatic

D&D 2024 monster: Cultist Fanatic. Source: Monster Manual (2025). challenge rating 2, creature type Humanoid, Small or Medium size, speed 30 ft. Cultist fanatics lead small cults or cells within larger cults. They're privy to more of a cult's mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons. Cultists Doomsayers and Fanatics Habitat: Any Treasure: Individual, Random Magic Items - Relics Cultists use magic and extreme measures to spread radical beliefs. Some privately pursue esoteric secrets, while others form shadowy cabals seeking to bring about terrifying ends. Cultists often follow obscure mystical traditions or obsess over interpretations of ancient prophecies. They might worship supernatural patrons-deities, otherworldly creatures, manipulative alien minds, or stranger forces. Roll on or choose a result from the Cultist Agendas table to inspire what a cultist seeks to achieve. 1 Bring about the end of a dominant order, an age, or the world. 2 Burn away the comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening volcanoes. 5 Remake life on a mass scale, altering other creatures' bodies or spiritual beings. 6 Summon their deity or its herald, weapon, or realm into their world. Cultist Agendas Occult Symbols Cults often identify with symbols that exemplify their beliefs. Such symbols might mark objects important to the cult, as well as the dress and bodies of cultists themselves. These symbols might be broadly understandable, or they might have meaning only to cultists. Roll twice on or choose results from the Cult Symbols table to inspire a cult's icons. 1 An alchemical sign A calendar or map 2 An animal A crest or as heraldry 3 A celestial body An elaborate diagram 4 A deity's icon A metaphorical image 5 An element A mystical being 6 An eye Part of an equation 7 A geometric...