Cultist Hierophant

Cultist Hierophant

D&D 2024 monster: Cultist Hierophant. Source: Monster Manual (2025). challenge rating 10, creature type Humanoid, Small or Medium size, speed 30 ft. Cultist hierophants are leaders who oversee the lives of their underlings, dictate the edicts of the cult, and interpret their patron's will. They possess supernatural powers gained from the cult's patron, supernatural sources, or the power of their own fanaticism. These leaders know their cult's deepest secrets and often control strange relics, mystical sites, and monstrous servants. Cultists Doomsayers and Fanatics Habitat: Any Treasure: Individual, Random Magic Items - Relics Cultists use magic and extreme measures to spread radical beliefs. Some privately pursue esoteric secrets, while others form shadowy cabals seeking to bring about terrifying ends. Cultists often follow obscure mystical traditions or obsess over interpretations of ancient prophecies. They might worship supernatural patrons-deities, otherworldly creatures, manipulative alien minds, or stranger forces. Roll on or choose a result from the Cultist Agendas table to inspire what a cultist seeks to achieve. 1 Bring about the end of a dominant order, an age, or the world. 2 Burn away the comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening volcanoes. 5 Remake life on a mass scale, altering other creatures' bodies or spiritual beings. 6 Summon their deity or its herald, weapon, or realm into their world. Cultist Agendas Occult Symbols Cults often identify with symbols that exemplify their beliefs. Such symbols might mark objects important to the cult, as well as the dress and bodies of cultists themselves. These symbols might be broadly understandable, or they might have meaning only to cultists. Roll twice on or choose results from the Cult Symbols table to inspire a cult's icons. 1 An alchemical sign A calendar...