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Cultist of Bane
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 16 (+3)
- INT
- 13 (+1)
- WIS
- 19 (+4)
- CHA
- 15 (+2)
The cultist regains 10 Hit Points at the start of each of its turns if it is Bloodied and has at least 1 Hit Point.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):
1/day: Dominate Person
2/day each: Calm Emotions, Detect Thoughts
Actions
The cultist makes three attacks, using Gauntlet or Oppressive Burst in any combination. It can replace one attack with a use of Spellcasting to cast Dominate Person, if available.
Melee Attack Roll: +8, reach 5 ft. Hit: 17 (3d8 + 4) Bludgeoning damage.
Ranged Attack Roll: +8, range 120 ft. Hit: 16 (2d10 + 5) Psychic damage, and the target can't take Reactions until the start of the cultist's next turn.
Reactions
Trigger: The cultist is hit by an attack roll. Response: The cultist makes one Gauntlet or Oppressive Burst attack against the triggering creature.
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Source: The Lost Library of Lethchauntos, p. 254 - Licenses and attribution