Cultist of Bane

Small or Medium Humanoid, Neutral Evil

STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
19 (+4)
CHA
15 (+2)
Determined Survivor.

The cultist regains 10 Hit Points at the start of each of its turns if it is Bloodied and has at least 1 Hit Point.

Spellcasting.

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):

1/day: Dominate Person

2/day each: Calm Emotions, Detect Thoughts

Actions

Multiattack.

The cultist makes three attacks, using Gauntlet or Oppressive Burst in any combination. It can replace one attack with a use of Spellcasting to cast Dominate Person, if available.

Gauntlet.

Melee Attack Roll: +8, reach 5 ft. Hit: 17 (3d8 + 4) Bludgeoning damage.

Oppressive Burst.

Ranged Attack Roll: +8, range 120 ft. Hit: 16 (2d10 + 5) Psychic damage, and the target can't take Reactions until the start of the cultist's next turn.

Reactions

Counterattack.

Trigger: The cultist is hit by an attack roll. Response: The cultist makes one Gauntlet or Oppressive Burst attack against the triggering creature.

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Cultist of Bane

Source: The Lost Library of Lethchauntos, p. 254 - Licenses and attribution