Cultist of Myrkul

Cultist of Myrkul

D&D 2024 monster: Cultist of Myrkul. Source: The Lost Library of Lethchauntos. challenge rating 11, creature type Humanoid, Small or Medium size, speed 30 ft. Cultists of Myrkul dominate the dead, whether to raise Undead servants, terrorize the living, or extract secrets known only to the deceased. Most are more interested in amassing knowledge than power or wealth. Many cultists of Myrkul are sinister manipulators who hoard necromantic lore and gather in cults to share their gruesome secrets. Such secrets often require unsavory experimentation, which these heartless cultists relish. Cultists Wicked Zealots of the Dead Three The adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that follow their paths of tyranny, murder, and necromancy. More than any other gods, the Dead Three directly influence Faerûn-and particularly the city of Baldur's Gate-in malign ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous. Humanoid Small or Medium 30 ft.