Cyclops

Huge Giant, Chaotic Neutral

STR
22 (+6)
DEX
11 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Poor Depth Perception.

The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack.

The cyclops makes two greatclub attacks.

Greatclub.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock.

Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Find this creature in the encounter builder

Cyclops

Source: Monster Manual (2014), p. 45 - Licenses and attribution