Daask Bruiser

Medium Humanoid (Gnoll), Neutral Evil

STR
20 (+5)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Blood Frenzy.

The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Actions

Multiattack.

The bruiser makes three Pummel attacks and uses Glare.

Pummel.

Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.

Glare.

Wisdom Saving Throw: DC 14, one creature the bruiser can see within 30 feet. Failure: The target has the Frightened condition until the start of the bruiser's next turn.

Reactions

Smackback.

Trigger: The bruiser takes damage from a creature within 5 feet. Response: The bruiser makes one Pummel attack, targeting the triggering creature.

Find this creature in the encounter builder

Daask Bruiser

Source: Eberron: Forge of the Artificer, p. 58 - Licenses and attribution