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Darkling Elder
- STR
- 13 (+1)
- DEX
- 17 (+3)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 13 (+1)
When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.
The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.
Actions
The darkling elder makes two Scimitar attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 84 - Licenses and attribution