Darz Helgar

Medium Humanoid (Human), Neutral

STR
15 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Sneak Attack (1/Turn).

Darz deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn't incapacitated and Darz doesn't have disadvantage on the attack roll.

Roleplaying Information.

In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.

Ideal: "You can run from your past, but you can't hide from it."

Bond: "I've made a new life in Triboar. I'm not gonna run away this time. "

Flaw: "I have no regrets. I do whatever it takes to survive."

Actions

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Darz carries twenty sling stones.

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Darz Helgar

Source: Storm King's Thunder, p. 253 - Licenses and attribution