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Darz Helgar
- STR
- 15 (+2)
- DEX
- 15 (+2)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 11 (+0)
Darz deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn't incapacitated and Darz doesn't have disadvantage on the attack roll.
In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.
Ideal: "You can run from your past, but you can't hide from it."
Bond: "I've made a new life in Triboar. I'm not gonna run away this time. "
Flaw: "I have no regrets. I do whatever it takes to survive."
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Darz carries twenty sling stones.
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Source: Storm King's Thunder, p. 253 - Licenses and attribution