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Davil Starsong
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 16 (+3)
- WIS
- 12 (+1)
- CHA
- 17 (+3)
Davil has advantage on saving throws against being charmed, and magic can't put him to sleep.
Davil is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks) He has the following bard spells prepared:
Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
Level 1 (4 slots): cure wounds, disguise self, sleep
Level 2 (3 slots): crown of madness, invisibility, suggestion
Level 3 (3 slots): nondetection, sending, tongues
Level 4 (3 slots): compulsion, freedom of movement, polymorph
Level 5 (2 slots): dominate person, greater restoration
Level 6 (1 slots): Otto's irresistible dance
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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Source: Waterdeep: Dragon Heist, p. 199 - Licenses and attribution