Death Cultist

Small or Medium Humanoid, Neutral Evil

STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Spellcasting.

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

At will: Speak with Dead, Thaumaturgy

Actions

Multiattack.

The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.

Dread Scythe.

Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.

Deathly Ray.

Ranged Attack Roll: +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.

Bonus Actions

Spirit Wail (Recharge 5-6).

Wisdom Saving Throw: DC 14, each creature in a 20-foot Emanation originating from the cultist. Failure: 14 (4d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.

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Death Cultist

Source: Monster Manual (2025), p. 86 - Licenses and attribution